BetaMaShop is in public beta. We improve it continuously, and your feedback shapes what comes next.
Lovable's own docs, 4 August 2026

Lovable credits, and where the balance actually goes

One credit is not one message. Building is not the only thing that spends them either. Lovable puts both of those in writing, and most people top up before they reach the page that explains why the balance moved.

Or skip the arithmetic and describe your shop.
The unit

One credit is not one message

Lovable defines a credit as the unit it uses to measure and pay for usage across your workspace. The load-bearing word there is usage, and it covers three separate things, only one of which is you typing.

Start with the simple half. In Plan mode, where the model talks through an approach and never touches your code, every message costs 1 credit, flat. That is not where your balance goes.

Build mode is the variable one, and Lovable publishes four worked examples of what it charges. Making a button gray costs 0.50. Removing a footer, 0.90. Adding authentication, 1.20. Building a landing page with images, 2.00.

So the 100 monthly credits on their entry paid plan are not 100 changes. Measured against those published figures they are somewhere between fifty and two hundred, and which end you land on is decided entirely by what you ask for. Ask for whole features and you reach the wrong end of that range by the second week.

None of this is unique to Lovable. It is how every metered AI bill behaves, and the reason the total keeps landing above the estimate is worked through in why an AI bill comes in over the estimate.

One more line worth knowing before it costs you something: a Build mode request you stop partway is charged for the work completed so far. Hitting stop is not a refund.

Lovable's published ratesread 4 August 2026
Any Plan mode messagetalks through an approach, never edits code1.00
"Make the button gray"their example of a small styling change0.50
"Remove the footer"their example of a small structural edit0.90
"Add authentication"their example of a real feature1.20
"Build a landing page with images"their most expensive published example2.00
A request you stopcharged for work done
Three meters, one balance

Building is not the only thing spending them

Here is the part people learn from the usage chart rather than from the docs. Lovable names three kinds of usage, and all three draw down the same credit balance.

01

Build usage

Sending messages in Lovable to plan, generate, edit, or update your app

This is you, typing. The one everybody expects, and the only one most people budget for.

02

Cloud usage

Hosting your app and running its built-in backend (Cloud), including database, network, storage, edge functions, and realtime usage in deployed apps

This is the app existing. It runs whether or not you open the editor, and it bills to the same balance.

03

AI gateway usage

AI features your deployed app uses, such as calls your app makes to AI models

This is your customers. If what you built asks a model anything on their behalf, that is metered too.

Read together, those three mean a good week costs you credits. Traffic arrives, the app serves it, the meter runs, and the balance you were holding for next month is smaller than it was on Monday. Nothing has gone wrong when that happens. The app is up, so the meter is on.

Then the expiry rules, published and easy to walk past. Monthly plan credits expire two months after they are issued. The daily grant of five build credits resets at midnight UTC and does not roll over. Credits you buy as a top-up last twelve months from purchase.

Side by side

What each credit is a meter on

Criterion
BuilderLovable
BuilderMaShop
What the unit measures
LovableUsage across the workspace: building, hosting the deployed app, and AI calls that app makes
MaShopThe generation you asked for, and nothing after it
What one change costs
Lovable1 credit flat in Plan mode. 0.50 to 2.00 in Build mode on their four published examples
MaShopThe cost of the work it took, shown before you confirm it
What the deployed app costs
LovableCloud usage draws on the same balance: database, network, storage, edge functions and realtime
MaShopNothing. Your shop runs on your own hosting account and your own database
What customer traffic costs
LovableAI calls your live app makes are metered on the same balance
MaShopNothing here. Your live shop runs on your keys, outside our billing
What happens to unused credits
LovableMonthly plan credits expire two months after issue. The daily build grant never rolls over. Bought credits last twelve months
MaShopBought credits stay valid a year. Plan credits reset each cycle, and bought ones are spent first
Entry paid plan
LovablePro from $25 a month for 100 credits, Business from $50
MaShopPro $20 a month for 2,000 credits, Max $100 for 12,000. Top-up from $10
Every Lovable figure and quotation above was read on docs.lovable.dev and lovable.dev on 4 August 2026. One warning about the last row: a Lovable credit and a MaShop credit are different units and do not convert into each other, so 2,000 against 100 is not twenty times anything. What compares is the monthly price and what each meter is pointed at. Plans and rates move, so check with the vendor for what is true today. Lovable is a trademark of its owner.
The real bill

Nobody can hand you one number

You came here wanting a total. There is not one, and any page that quotes you a confident figure for what your shop will cost to build is guessing at prompts you have not written yet.

What can be counted is the work. A shop that takes money needs a catalog with variants, stock that moves when somebody buys, a cart, a checkout, an order record, a refund path that puts the stock back, and a place where a human can see all of it. Against Lovable's own published rate, adding authentication runs 1.20 credits. None of the things on that list is a smaller job than adding authentication.

That is the arithmetic to do before you top up again, and it is the one that catches people out. The storefront is the cheap half. Everything in the panel beside this is the other one, and each line of it is a feature rather than a screen.

What the second half containsthe part that is not a screen
Catalog with variantssizes, colours, and a price for each
Stock that movesdown on the sale, back on the refund
Order recordwho paid, for what, when
Fulfillment listwhat leaves today
Back officesomewhere to do all of it
With MaShopgenerated, not prompted
Built today

From your first prompt, to a shop that sells.

01Prompt

Describe what you sell.

Describe what you sell and who you sell it to.

A
Design me a site to sell sneakers and graphic tees. Limited drops, bold minimal style.
M
Cool. Each drop gets its own page, the tees go in the shop grid below.
Drafting2 min ETA+ 6 more
02Generate

Get it built by AI.

Get it built by AI from front to back.

freshdrops.shop
03Deploy

Your shop goes live.

Your shop goes live ready to take its first order today.

GITHUB · code pushed
VERCEL · production live
SUPABASE · schema applied
RESEND · email wired
Not for everyone

When Lovable is the right bill

If what you are building never takes money, none of this is a problem you have. Lovable's gallery is bigger than ours and its defaults look finished, and on a brief that is mostly about how the thing looks it will reach a showable screen before we do. Paying by the message for that is a fair trade.

The credit model is not a trick either, and it is worth saying so plainly. Metering hosting and model calls is how the cost genuinely behaves, and Lovable publishes its rates instead of burying them, which is more than most. Our billing is simpler because we carry less: your shop runs on your own hosting, so there is no hosting for us to meter.

One thing they have that we have no answer to. Their plans include a grant of five build credits a day at no extra cost, so early iteration on a small idea costs you nothing at all. If you are still at the stage where the whole thing changes daily, that alone is a reason to stay.

If what pushed you here was the shape of the work rather than the shape of the bill, the version of this argument about what actually gets generated is on replacing Lovable for a commerce project.

And if the shortlist still has two names on it, both vendors' own documentation is read side by side on the head to head between Lovable and Bolt, including where each one stops on a shop.

The rate card is only half of the decision, though, because a cheap credit spent on the wrong tool is still wasted. What the product covers, and the sentence in its docs that decides whether it suits a shop at all, is set out in our full review of Lovable.

Our own numbers, including what a credit costs and what a top-up buys, sit in full on the MaShop pricing page.

Pricing

Pricing built for any commerce.

Built around what AI costs not what your shop earns.

01

Free

Try MaShop on a side project. No card required.

$0
Start building

Includes:

  • 1 project
  • Pay-as-you-go credits
  • 3 deploys / 30 days
  • Team collaboration
  • MCP
· Most picked
02

Pro

For people running a commerce app full-time.

$20/month
Get Pro

Includes:

  • Unlimited projects
  • 2,000 credits per month
  • Unlimited deployments
  • Support
  • Team collaboration
  • MCP
03

Max

Built for agencies and high-volume teams.

$100/month
Get Max

Includes:

  • Unlimited projects
  • 12,000 credits per month
  • Unlimited deployments
  • Support
  • Team collaboration
  • MCP
FAQ

Questions people ask before topping up

How much is one Lovable credit worth?

It depends what you spend it on, which is the honest answer and also the annoying one. A Plan mode message is 1 credit. Build mode is priced by the work done, and their published examples run from 0.50 for a styling change up to 2.00 for a landing page with images. Hosting your deployed app and any AI calls that app makes draw on the same balance on top of that. Read on their documentation on 4 August 2026.

Why did my credits drop when I was not building anything?

Because building is not the only thing they pay for. Lovable names Cloud usage, which is hosting your app and running its backend, and AI gateway usage, which is model calls your deployed app makes, as drawing on the same balance. Both of those run while you are asleep.

Do Lovable credits roll over?

Partly, and the rules differ by type. The daily grant of five build credits resets at midnight UTC and does not roll over. Monthly plan credits expire two months after they are issued. Credits bought as a top-up last twelve months from purchase. All three were read on their pricing page on 4 August 2026.

Does stopping a build get the credits back?

No. Their documentation says a stopped Build mode request is charged based on the work completed so far. Pressing stop cuts the remaining work, not the bill for what already ran.

How do MaShop credits work instead?

One meter rather than three. A credit pays for the generation you asked for, and the cost is shown before you confirm it. Your shop deploys to your own hosting account and your own database, so a customer browsing it at two in the morning costs you nothing. Bought credits stay valid a year, plan credits reset each cycle, and the bought ones are spent first.

Stop counting credits. Describe the shop.

One prompt, and MaShop builds the catalog, the checkout and the back office around what you sell.

or see the pricing